July 2010

A GUI is Really a Computer Language
Why Don't we have a Graph Browser like a spreadsheet program?
You can't Control a GUI
If GUI's understood people they would not need so much junk.
API's are the wrong way around the problem of GUI's.
What Is a GUI anyway?
GUI's don't know anything from anything
GUI Tutorials Are Hugely Inconsistent
GUI's really get under my skin

April 2010

GUI's are Grey
GUI's hide what you're working with, in a bad way

March 2010

GUI's Create user Dumbness
GUI's Don't Loop Well
GUI's Ossify Companies
GUI's Can't be Modified.

February 2010

A First Pass at a Design for The Singularity
GUI's Have No Formal Notation.
GUI's make it hard to figure out what went wrong.
GUI's Lack Memory

January 2010

GUI's hide the functions you need to use, in remote places
Diagrams of World History 1765 BC to 2049 AD

August 2009

What is an Endeme Set?

July 2009

Separate the Information Desired from the Information Storage Format

June 2009

'Natural' artificial intelligence

May 2009

Peak Years of Various Personal Technologies

March 2009

Name Your Top 9 Dragon Characteristics Poll
Endemes are a Human to Computer Language

February 2009

Brief History of the last 287 thousand years
Kondratieff Waves Indicate God's Inspiration into History
Resource Attributes of Endeme Sets

January 2009

Column Objects May Breed Information Oriented Software
Don't Knock Hackneyed Creativity

December 2008

Breaking the Qual/Quant Barrier
Machine Understandable Definitions for 5000 Common English Words
Partial Endeme Sets

November 2008

Merging User and Computer Creativity
RPG Character Sheets Using Permutation Lists
The Adjective in Computer Science
Roman vs Modern
The Best Computer Languages for Artificial Creativity
The Meta-Creator System and Accessing Data
Programming is Creative
Endemes for HL7 Messages

October 2008

Too much consistency in UI Design confuses me
History of Inventions in My Time Travel Game
Here we have a Diagram of History
Modified Terrain Generator Design
Population Must Keep Growing for Civilization to Keep Advancing

September 2008

Artificially Generated Terrain Types

August 2008

Elephants vs Humans in the Race for Advancement

July 2008

Pronunciations for 5000 Common English Words

March 2008

Semantic and Syntactic Endemes for the Most Common Words in English

February 2008

A Set of Models for a Universe

January 2008

Relational Data Model of the Universe
Data Model of the Universe
Actions and Events in my Data Model for the Universe
Love as a Characteristic for Machine Understandable English Definitions

November 2007

World History on American Time Scale
A Fuzzy Search Engine

September 2007

Content Programming is Actual Work
The Problem with Building an Artificial Creativity System Organically
Themes in Artificial Creativity

August 2007

Artificial Creative Landscape Layout
Programming in English

July 2007

Word List 'Finished' after 18 Months
A Data Model for a System to Match Employees With Jobs Using the Cognitive Samod
Introducing the Cognitive Samod, a Data Structure That Can Make Hiring Cheaper and More Effective

March 2007

AC Time Travel Game XML
Flooding in Indianapolis
Simple Flash Operations in SANGUIN
Stepwise Action Notation for Graphical User Interface Navigation (SANGUIN)
Status, Status, Status

January 2007

Readable and Viewable diagrams

December 2006

Perfect Sanity to Perfect Insanity
Searching for Compatriots

November 2006

Hot on the Trail
Overall Model Architecture

October 2006

The Next Step

September 2006

Some Insight into Future History

August 2006

Creative Speculation Requres Many Mistakes
Getting More Specific with History
Sentence Patterns
41 Possible Futures in the Next 65 Years
The Eternal Region of Israel
A Couple Of Changes
21 Parts of Speech
Time Travail - Time Travel Game

July 2006

The Coming Breakpoint

June 2006

Asymptotic Change: The Rate of Change is Increasing Asymptotically
All of Human History on One Diagram
ASCII Art Artificial World Game Screen
The Conservation of Creativity in the Real World

May 2006

A Mathematical Model Explaining Why People Throughout History Have Thought They Were in the End Times
Tense and Question Characteristics for a Model of English
An English Model That a Computer Can Understand - Phase III, Pluralism
Three Tier Scalable ASP.NET Database Architecture

April 2006

The Middle of the Story
A Model of English that a Computer Can Understand - Part II
A Rule of Twenty for the English Language
The Field of Artificial Creativity
Creativity at Work
The Terrain Generator

March 2006

Career Choice Based on Cognitive Profiling
Design for a Saltbox House
Where Next
Algorithmic Sublanguages for Artificial Creativity
The Principles of Coverage and Balance
The Conservation of Creativity
Creatures in an Artificially Created World
Time Period in an Artificially Created World
Choosing a Computer Language

February 2006

Heaven and Hell and Artificial Worlds
What is Artificial Creativity Good For?
Instincts right, Instincts wrong
Simplicity
The Rule of Twenty (or 21 or 22)
Simple Maps
The Centaur Problem

January 2006

When I was a child