July 2010
A GUI is Really a Computer LanguageWhy Don't we have a Graph Browser like a spreadsheet program?
You can't Control a GUI
If GUI's understood people they would not need so much junk.
API's are the wrong way around the problem of GUI's.
What Is a GUI anyway?
GUI's don't know anything from anything
GUI Tutorials Are Hugely Inconsistent
GUI's really get under my skin
April 2010
GUI's are GreyGUI's hide what you're working with, in a bad way
March 2010
GUI's Create user DumbnessGUI's Don't Loop Well
GUI's Ossify Companies
GUI's Can't be Modified.
February 2010
A First Pass at a Design for The SingularityGUI's Have No Formal Notation.
GUI's make it hard to figure out what went wrong.
GUI's Lack Memory
January 2010
GUI's hide the functions you need to use, in remote placesDiagrams of World History 1765 BC to 2049 AD
August 2009
What is an Endeme Set?July 2009
Separate the Information Desired from the Information Storage FormatJune 2009
'Natural' artificial intelligenceMay 2009
Peak Years of Various Personal TechnologiesMarch 2009
Name Your Top 9 Dragon Characteristics PollEndemes are a Human to Computer Language
February 2009
Brief History of the last 287 thousand yearsKondratieff Waves Indicate God's Inspiration into History
Resource Attributes of Endeme Sets
January 2009
Column Objects May Breed Information Oriented SoftwareDon't Knock Hackneyed Creativity
December 2008
Breaking the Qual/Quant BarrierMachine Understandable Definitions for 5000 Common English Words
Partial Endeme Sets
November 2008
Merging User and Computer CreativityRPG Character Sheets Using Permutation Lists
The Adjective in Computer Science
Roman vs Modern
The Best Computer Languages for Artificial Creativity
The Meta-Creator System and Accessing Data
Programming is Creative
Endemes for HL7 Messages
October 2008
Too much consistency in UI Design confuses meHistory of Inventions in My Time Travel Game
Here we have a Diagram of History
Modified Terrain Generator Design
Population Must Keep Growing for Civilization to Keep Advancing
September 2008
Artificially Generated Terrain TypesAugust 2008
Elephants vs Humans in the Race for AdvancementJuly 2008
Pronunciations for 5000 Common English WordsMarch 2008
Semantic and Syntactic Endemes for the Most Common Words in EnglishFebruary 2008
A Set of Models for a UniverseJanuary 2008
Relational Data Model of the UniverseData Model of the Universe
Actions and Events in my Data Model for the Universe
Love as a Characteristic for Machine Understandable English Definitions
November 2007
World History on American Time ScaleA Fuzzy Search Engine
September 2007
Content Programming is Actual WorkThe Problem with Building an Artificial Creativity System Organically
Themes in Artificial Creativity
August 2007
Artificial Creative Landscape LayoutProgramming in English
July 2007
Word List 'Finished' after 18 MonthsA Data Model for a System to Match Employees With Jobs Using the Cognitive Samod
Introducing the Cognitive Samod, a Data Structure That Can Make Hiring Cheaper and More Effective
March 2007
AC Time Travel Game XMLFlooding in Indianapolis
Simple Flash Operations in SANGUIN
Stepwise Action Notation for Graphical User Interface Navigation (SANGUIN)
Status, Status, Status
January 2007
Readable and Viewable diagramsDecember 2006
Perfect Sanity to Perfect InsanitySearching for Compatriots
November 2006
Hot on the TrailOverall Model Architecture
October 2006
The Next StepSeptember 2006
Some Insight into Future HistoryAugust 2006
Creative Speculation Requres Many MistakesGetting More Specific with History
Sentence Patterns
41 Possible Futures in the Next 65 Years
The Eternal Region of Israel
A Couple Of Changes
21 Parts of Speech
Time Travail - Time Travel Game
July 2006
The Coming BreakpointJune 2006
Asymptotic Change: The Rate of Change is Increasing AsymptoticallyAll of Human History on One Diagram
ASCII Art Artificial World Game Screen
The Conservation of Creativity in the Real World
May 2006
A Mathematical Model Explaining Why People Throughout History Have Thought They Were in the End TimesTense and Question Characteristics for a Model of English
An English Model That a Computer Can Understand - Phase III, Pluralism
Three Tier Scalable ASP.NET Database Architecture
April 2006
The Middle of the StoryA Model of English that a Computer Can Understand - Part II
A Rule of Twenty for the English Language
The Field of Artificial Creativity
Creativity at Work
The Terrain Generator
March 2006
Career Choice Based on Cognitive ProfilingDesign for a Saltbox House
Where Next
Algorithmic Sublanguages for Artificial Creativity
The Principles of Coverage and Balance
The Conservation of Creativity
Creatures in an Artificially Created World
Time Period in an Artificially Created World
Choosing a Computer Language
February 2006
Heaven and Hell and Artificial WorldsWhat is Artificial Creativity Good For?
Instincts right, Instincts wrong
Simplicity
The Rule of Twenty (or 21 or 22)
Simple Maps
The Centaur Problem