Archives: February 2008

Sat Feb 16, 2008

A Set of Models for a Universe

I have broken the aspect model into three levels and I have attempted some object oriented patterns. My relational model of the universe is now divided into three layers - aspects of the universe, super aspect models for organizing them, and sub aspect models for defining them. Here they are (click to enlarge):

Super aspect model of the universeAspect model of the universeSub aspect model of the universe


I have just discovered object oriented patterns and so I an looking at how to use them for the game. I have been doing object oriented programming for about four years now and finally got a job where the employer wanted to use patterns. So I am learning them. Here is my first shot at some patterns designs for the artificially creative time travel game:


Object Oriented Pattern Hierarchy Model of the UniverseObject Oriented Pattern Model of the UniverseObject model of the universe

Thanks.

Posted by: Jon Grover on Feb 16, 08 | 10:18 am | Profile

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