I've been so hot on the trail working my model of English the last few months, it's been hard to break away to talk about it. The trail is now finally beginning to cool a bit. I've started looking for and developing situation models. My meaning for situation models is small models that have to do with situations the game will have to process. Two new ones are face and body shape. Two other new ones are health over time and hair over time. Since this project is to develop atime travel game, I will need to keep track of changeable aspects of a person. The two most obvious physically are how the person wears their hair (or beard if a man) over time, and how the person's health degenerates over time as they age (do they lose limbs, or gain scars, or wear out etc.).

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