Archives: November 2006

Thu Nov 30, 2006

Hot on the Trail

I've been so hot on the trail working my model of English the last few months, it's been hard to break away to talk about it. The trail is now finally beginning to cool a bit. I've started looking for and developing situation models. My meaning for situation models is small models that have to do with situations the game will have to process. Two new ones are face and body shape. Two other new ones are health over time and hair over time. Since this project is to develop atime travel game, I will need to keep track of changeable aspects of a person. The two most obvious physically are how the person wears their hair (or beard if a man) over time, and how the person's health degenerates over time as they age (do they lose limbs, or gain scars, or wear out etc.).

Posted by: Jon Grover on Nov 30, 06 | 6:34 pm | Profile

[0] comments (449 views) |  [0] Trackbacks   [0] Pingbacks

Wed Nov 01, 2006

Overall Model Architecture

interlinked arcworld model architecture
Interlinked Arcworld Model Architecture
I have been thinking more about interlinking AC models to build my game system and I have come up with my initial interlinked model architecture. There will be about 60 situation models, many of them rule of twenty profile systems. The four shown here (minus the bible) might be the key ones: Events, Places, People, Countries.

I have done a lot of work on the models highlighted in yellow. The game will be Christ centered, and Bible verses will be used to initially define characters, countries, and places.

Each of the filled half circles at the ends of the edges shows where the rule of twenty profile system (PS) resides.

Although I postulate about situation models, I will probably be able to begin coding once I have the bubbles shown here modeled.



Posted by: Jon Grover on Nov 01, 06 | 6:18 pm | Profile

[0] Trackbacks   [0] Pingbacks